LMS – is a software utility that automates the management, tracking, and reporting of training courses. Gamification or Game based learning engages the enrolee to be an active part of the learning activities. Every game is structured on 3 pillars: Points, Progression & Competitions. In the LMS, the game will truly enunciate the success of the course and programs. As per the recent survey on people disengagement from work, only 13% of the employees worldwide are engaged at work. If you dig more for reasons, people don’t like to do job coz they lack motivations and inspirations, plus some Who are unhappy and unproductive, creates negativity among the co-workers. To grab the attention of the user, game integration on the learning platform is a necessity. Example: Let’s say that you are playing chess, then what first comes to the mind- “To WIN”. That’s the ultimate motive of any game. If the same enthusiasm is directed in the path of learning and development, the perspective of the job will change from being “just a work” into “work which makes you happier”.
Impact of Gamification In E-Learning Technology
Users survey report analysis provided by Panagiotis Zaharias says that–
- 62% people enjoy seeing their name on the leaderboard.
- 82% people would like to explore the game more on the level system- Beginner, Intermediate & Expert.
- 75% people request to get rewarded.
- 50% people love to collect online badges.
- 80% people would like to challenge their friends.
Overall the analysis report states that the interaction of people with the eLearning platform will increase as the gamification feature would be added in the systems.
Elements Of Game Mechanics Are:
- Achievement badges
- Progress Bars
Examples Of Gamification In Learning And Development:
- Bournvita Quiz Contest: One of the most recognized Indian quiz show, which drew students’ attention in preparing themselves on a global scale to compete with different schools. BQC was considered a gold standard quiz show, where school pride was at stake and the quizzing was dead serious.
- IBM Kudo’s badges: Kudos Badges for IBM Connections is a gamification platform developed for IBM Connections. By rendering the achievements and rewards (Kudos Badges), ranks, leader boards, and missions, organizations can spectacularly ameliorate their user engagement and acceptance of IBM Connections.
- Duolingo: It’s a prototype of learning the language in the form of games and trivia. This LMS tracks the performance, progress and keeps learners got engaged & motivated.
Does MOODLE have a gamification module for their courses?
Yes. Moodle is one of the most proficient platforms of LMS in the current world and does have lots of gamification plugins for the platform, such as:
It’s too obvious now that LMS gamification is far better than the traditional learning methodologies. In future, we have to conduct a lot more analysis on the users’ habit and case studies to measure how the various protocols available are affecting the learning engagement and student’s performances.
To find out more about benefits of gamification in eLearning methodologies, read our next blog – GAMIFICATION IMPLEMENTATION STEPS IN CORPORATE LMS
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